The only people in the game is the salesman and the boss. The salesman will have a very simple avatar that will be seen moving from place to place. The boss will probably be a fixed image that will tell the player what do to through pop-up messages, and maybe give some hints every now and then. The relationship between the two characters is that the boss is in charge, and the player whose avatar is the salesman does what the boss tells him to do. If the player succeeds then the boss will commend him, and if the player fails then the boss will chastise him.
This world is based on capital. Everything that matters in gameplay is money. The goal of the game is to save as much money each level as possible. The world is industrialized, with common everyday businesses, like McDonald's, showing up in every level.
There will be no religions or superstitions built into the game.
The world will be made of bright colors with mostly straight lines for the roads.
The game will consist of buildings and roads. Each building will be some business from society. They will be brightly colored and easily recognizable. The roads will be black with yellow stripes.
The game takes place outdoors. The geography and architecture will be cartoonized versions of various businesses.
There will be a music player in the game. Players will have the ability to change the music to be something they enjoy. The mood of the game is a fun puzzle. We don't want people to stop playing because of annoying graphics or music. The graphics will be bright and colorful, but simple and pleasing to look at.
The details will be simple. We don't want extraneous details to distract from playing the game. Each screen will be very simple and the over user interface will also be very simple.
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