No Pointing or Steering device. The game is played through Point and Click and the buttons on the mouse will remain constant functions. The player uses the mouse to navigate through the cities.
The layout of the screen will be a static map of a city or town. The destinations will be different popular restuarants and businesses. There will be weighted roads between different destinations. In the bottom left of the screen will be a checklist of the destinations the player needs to travel to. In the bottom middle will be the music player as well as the reset button, and the budget calculator. In the bottom right, will be a static image of the boss. He will occassionally give hints and advice as well as make random useless comments. He will be like unto the paper-clip dude in Microsoft Word. In the top left will be a menu button which will allow the player to return to the menu and navigate to other levels as well as exit.
This game is a puzzle game, which means that the interface needs to be very simple, so that the player can focus on solving the puzzle instead of being distracted by extraneous details.
The menu will be very simple. Each set of levels will have a button, and then each level will have a button. Players will win stars (two per level). One star will be rewarded for completing the level under budget and one star will be rewarded for finding the optimum path. As the player gets more stars, more levels will be unlocked.
Each business has an icon, which will be representative of the real icons of the businesses in real life. They should be easily identifiable.
The player will need to understand the numeric weights assigned to each road, as well as the total budget. The budget calculator will automatically subtract roads from the total budget, so the player does not have to compute the arthimetic himself.
Businesses will glow until you travel to them. Roads will turn red once you have crossed them.
The game design will be simple and straightforward.
There will be cute dings whenever a player goes to a business as well as a happy sound when the player successfully completes the level. There will be a music player so players can choose what music they are listening to, so they won't be forced to listen to annoying music.